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A casino by itself tends to have trouble making money, even if it attracts tourists well. To compensate, add some modules; check the individual.


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SimCity Build it - Rebuilding My Casino City **Gambling Specialization**

Sticking it all in the middle of town is dangerous for the aforementioned traffic problems. YES NO. Check out the traffic page of the wiki as well: remember that intersections with streetcars is a bad idea due to an AI issue! The main problem that advanced gambling cities sees lies in traffic problems: if your tourists can't get to the casinos, they can't spend money there! In This Wiki Guide. Publishers Electronic Arts. Note though that the pop-up box reports how much the casino made the previous day; you'll need to watch it to see how it's doing in real-time. Plus, you'll need the money for a police precinct , because crime runs rampant in gambling cities. SimCity Wiki Guide. This way, pollution won't bother your city, and you'll have more physical room to lay down additional casinos and landmarks. Be sure your mass transit is operational, and your gambling city will be a cash cow for your whole region! You'll still turn a profit, and if the great work you're going for is an international airport, you'll have tons of tourists coming into the city to maximize your cash.

The gambling specialization is the easiest specialization to start. If you set things up right, the gambling specialization will allow you to make money forever!

Enough tourists will come that the commercial buildings will be happy and increase their density. Last Edited: 15 Apr am. Developers Maxis. It has a small physical footprint compared to the others, allowing you to have a larger city.

Once click the following article got your plan down, start your city as normal. In fact, between casinos and landmarks, you'll probably have to eat up a lot of physical room to make a gambling how to make money casino simcity work to optimal efficiency.

How to make money casino simcity created properly, your gambling city can be making so much money that it can help contribute to the region.

Therefore, your gambling city's plans need to start before even plopping your first gambling house. This doesn't mean you need to throw down mass transit immediately, only plan for it. For any place that you think has how to make money casino simcity remotest chance of seeing a lot of traffic, be sure to place avenues rather than roads so you can later upgrade to streetcars.

If you can't simply place the casino near the highway, try to centralize it, and even consider having one road that leads only to the casinos and mass transit hubs. Plop a trade depotassign the appropriate storage lots, set them to import, and send them onto the great works site.

Doubling up your police coverage will make everyone happy, and will allow you to keep tons of casinos running. If you plop a bus depot right away, it'll be an unnecessary expense. While gambling attracts your own citizens to spend money in your casinos, you won't maximize your profits unless you also attract tourists.

The tradeoff here is that you can take all that money you're earning and spend it on other cities' powerwaterwaste managementand sewage solutions. If your intended gambling city is the first in its region, you can still make it work, but you'll eventually hit a glass ceiling.

To see how much your casinos are making, simply how to make money casino simcity one. This may play in your favor though: because Sims commute, if your region is hooked up by roads, you can create a city that heavily specializes in commercial zones; leave most of the residential and industrial zones to neighboring cities.

Before plopping buildings and suckering Sims who bet against the odds, you'll need to plan. Casinos draw tourists of specific wealth levels. Once you save up some cash, plop a second gambling house, then outfit it with the lounge, blackjack tables, and nice rooms modules for the same reason, just to target the medium-wealth tourists.

If a neighbor researches the rights to a great workeven though your gambling city won't be able to produce the goods, it'll have the money to import them without issues. Generally speaking, you'll want to focus on one wealth type. Read on to see how to make your city tourist-friendly to keep your casinos in the black.

Release Date March 5, Table of Contents.

The pop-up box indicates how many tourists that casino has, as well as how much it's making. Placing your casino area near the highway is wise, but maybe you have some sea for eventual ferries or a rail for a train station eventually or both! Some tourists can spawn in from nothingness if you have an international airport or municipal airport , but in general, you'll need other connected cities in your region to produce enough tourists for your gambling city. Right off the bat, set it up with mass transit in mind. Assuming you're connected to other cities, you'll be able to draw tourists steadily, but you can help yourself by doubling up and going for the culture specialization as well. If a particular casino seems to suddenly be not making as much money as it used to, double-check the traffic around it. However, you'll want make sure your neighborhoods and blocks are set up so they can take bus stops eventually. When you can, try to create a special gambling area that will hold the majority of your casinos, then plop it. Just remember that landmarks usually take up large physical footprints, and you'll need to plan for them. Assuming you can, plop a landmark, and tourists will continue to flock to your gambling city. When you've decided to get into gambling, you'll want to place a gambling HQ as quickly as possible. A casino by itself tends to have trouble making money, even if it attracts tourists well. You won't see too many medium-wealth tourists in that gambling house with that combination, but you'll be maximizing your profits for low-wealth tourists. It's nearly impossible to make that amount with a single gambling house, and it's unlikely that your single city in a vacuum will have enough citizens to fill multiple casinos. Just be careful; it's called gambling for a reason. Create your initial avenue to be the main thoroughfare through the city, and be sure that the streets that branch off are at least medium density. Was this guide helpful? Your income will depend on how you set up your casinos and how friendly it is for tourists, and if your city isn't organized properly, you'll actually lose money by pursuing gambling. If all the nearby cities are full of high-wealth Sims, you might have a little difficulty starting out, although realistically, most cities have some low- and medium-wealth Sims even if the city in whole is rich. To compensate, add some modules; check the individual building pages for more information. Don't make an intersection right at the highway unless it's simply a T-shape, as your Sims will bottleneck there. For example, if you place a gambling house and want to focus on low-wealth Sims to get you started, consider adding the comedy club to attract more low-wealth tourists , nickel slots to increase the casino's low-wealth gambler capacity , and two cheap rooms to allow the tourists a place to stay overnight modules. Be sure to have plenty of room for commercial zones, as you'll need at least 21 commercial buildings of any density to unlock the right to place your first gambling house. If you luck out, the commercial zones will turn into hotels, and then your gamblers will have a place to stay in addition to the casinos' rooms. Sure, you'll need a few, but you can heavily place commercial zones and even be the region's commercial hub.